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Would anyone be interested in an Origami Experience clone for XP?

Last post 10-08-2008, 7:44 PM by NeoTechni. 212 replies.
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  •  07-26-2007, 2:50 AM 24601 in reply to 24565

    Re: Would anyone be interested in an Origami Experience clone for XP?

    "By far yes. The syntax is easier to learn, is harder to screw up. It's very self-correcting. The autocomplete functions are a dream. The ability to do things like redimension arrays is by far superior. Then there is GUI design, which VB is so streamlined it's point and click. Hello World in VB is MSGBOX("Hello World") where in VC++ I couldn't even figure it out cause it's 4 freaking pages long. VB also has garbage collection (prevents memory leaks which are extremely common in C++ programs)"

    Display text:  cout << "Hello World!";

    OR

    std::cout << "Hello World!"; 

     

    I heard that C++ is more powerful and versatile and more supported than any other languages.

     

    Well anyway, your proof the Visual Basic is fast (your releases don't take long).

     

    Oh good job by the way.

     

    I am sticking to C++ I guess.

    (if you didn't declare the namespace header then you have to do this)

  •  07-26-2007, 6:35 AM 24610 in reply to 24601

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Assembler nothing else!

    (W'll that or C)

     

    /end random

  •  07-26-2007, 12:56 PM 24621 in reply to 24601

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Display text:  cout << "Hello World!";

    OR

    std::cout << "Hello World!"; 

    in visual c++, you;re missing a page and a half of code

  •  07-27-2007, 4:23 AM 24657 in reply to 24621

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Visual C++:     <variable that has a text property> -> text = "HI!";

    Done....

  •  07-27-2007, 4:44 AM 24660 in reply to 24079

    Re: Would anyone be interested in an Origami Experience clone for XP?

    1) As I think I mentioned, the sheer amount of code involved in the hello world example, is why I couldn't even get into VC++

    2) I read an article recently on how programmers laughed at how much code was needed to do hello world in VC++, considering it's supposed to be the simplest example of programming.

    3) http://www15.rapidupload.com/d.php?file=dl&filepath=36638

    Here is VC++'s hello world example. It's exponentially larger than the code you've given.

    I hope this puts an end to this discussion, now and forever.

  •  07-28-2007, 1:52 AM 24692 in reply to 24660

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Ok we will stop this discussion. Although keep it in your head that the other Visual Language development environments were made with visual C++ !

     

    _______

     

    So with this Origami Experience clone, how much longer till its an exact copy?

  •  07-28-2007, 2:26 AM 24697 in reply to 24692

    Re: Would anyone be interested in an Origami Experience clone for XP?

    MASTER:
    Ok we will stop this discussion. Although keep it in your head that the other Visual Language development environments were made with visual C++ !

    I know, it boggles my mind that Windows was made in C++.

    So with this Origami Experience clone, how much longer till its an exact copy?

    Well it can never be exact for many reasons. One of which being the real one runs slower :p

    I'm aiming to have all the functionality though

  •  07-28-2007, 2:06 PM 24716 in reply to 24079

    Re: Would anyone be interested in an Origami Experience clone for XP?

    My bug fix just made it worse :( I will of course work on the problem more, I think I know why it's doing it.

    I set up a timer to trigger a fade in of the new section when the old section fades out. But the code doesn't know the difference between a fadeout completing and a fade in (because multiple objects can be fading in either direction at the same time) and once the fade in is completed, it retriggers itself to fade in the new section...

    It is fixable.

  •  07-29-2007, 4:23 AM 24730 in reply to 24601

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Progress report:

    Optimization complete - screen only redraws when needed. Much less processing power used

    Photo mode fixed - Self explanitory

    I will upload a new version sometime today. I'd like to implement more than simple bug fixes though.

    I'll probably do some of the settings.

  •  07-29-2007, 12:19 PM 24738 in reply to 24730

    Re: Would anyone be interested in an Origami Experience clone for XP?

    amazing job youre doing here NeoTechni

    im runing it on my everun and its looking realy nice.

    Steve.
    UMPCPortal
  •  07-29-2007, 12:22 PM 24739 in reply to 24079

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Thank you, I really appreciate it.
  •  07-29-2007, 1:23 PM 24741 in reply to 24739

    Re: Would anyone be interested in an Origami Experience clone for XP?

    Are you doing this just in your spare time?

    I have  couple of items of feedback for you that might help.
    - Front screen icons could be a lot bigger. On a 4.8" UMPC its actually quite small. Especially in a car where things arent too stable! Maybey you could split the 4 menu items into a 2x2 and make them bigger?
    - The only way to select in item is with the tiny play arrow after selecting the item? COuld there be a better way to do this with a larger icon or seperate select button? (I know its ceraing of the path of a clone!)
    - Stop button actually starts next track
    - Any way to create playlists from within the program?

    As most of my UMPCS are XP and dont have OE on them i cant actually compare it to OE but it looks damn good from here! Are you going to stick with cloning only or are you thinking of going further?

    Regards
    Steve
  •  07-29-2007, 1:29 PM 24743 in reply to 24741

    Re: Would anyone be interested in an Origami Experience clone for XP?

    chippy:
    Are you doing this just in your spare time?

    Yes

    chippy:

    - Front screen icons could be a lot bigger. On a 4.8" UMPC its actually quite small. Especially in a car where things arent too stable! Maybey you could split the 4 menu items into a 2x2 and make them bigger?
    - The only way to select in item is with the tiny play arrow after selecting the item? COuld there be a better way to do this with a larger icon or seperate select button? (I know its ceraing of the path of a clone!)

    Doable. I used a very versatile skinning engine. I could even make bigger skins for different screen sizes

    chippy:

    - Stop button actually starts next track

    Gah. Don't know how that slipped by me

    chippy:
    - Any way to create playlists from within the program?

    Yea, click Save Playlist, from within the Now Playing tab.

    chippy:

    As most of my UMPCS are XP and dont have OE on them i cant actually compare it to OE but it looks damn good from here! Are you going to stick with cloning only or are you thinking of going further?

    I'm aiming for usefulness before accuracy. No sense cloning things people don't like.

    And if people want more features that seem reasonable and within my abilities, I'll try to add them.

  •  07-29-2007, 4:53 PM 24745 in reply to 24743

    Re: Would anyone be interested in an Origami Experience clone for XP?

    http://www21.rapidupload.com/d.php?file=dl&filepath=39211

    Progress report:

    Settings mode has been completely integrated. You can now set all options, add/remove folders/categories/programs, and setting a custom background now forces it to fill the entire window while maintaining aspect ratio

    The stop button, now stops the current track. I know why it didnt do it before, my bad.

    The button marked "Remove Dead Files" does nothing, but will remove files in the media database that no longer exist, in the next update.

    CPU usage flaw mentioned previously was fixed. When objects were fading out, I forgot to have them stop fading once their opacity reached 0. Thus the program would think it had to keep redrawing as the objects kept fading out. This was added on to the previous cause.

  •  07-29-2007, 6:22 PM 24746 in reply to 24745

    Re: Would anyone be interested in an Origami Experience clone for XP?

    http://www7.rapidupload.com/d.php?file=dl&filepath=34142

    Progress report:

    Rather than make a skin for small screens, you can now just reclick the selected file, and it acts as if you clicked the play item button.

    Fixed a bug where the program would try to generate a thumbnail for an image that already had one.

    Removed the option to remove dead files from the media database. This is now done automatically when you start the program.

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